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  1. Roping

    https://ohio4h.org/animalsciences/horse/4-h-horse-publications-resources/roping

    photographers, or video content creators included is neither intended nor implied.) All youth, age 19 and under, ...

  2. Sara Smith

    https://ohio4h.org/people/sara-smith

    travel, event logistics, financial maintenance, calendars, and website content for the Ohio 4-H shooting ...

  3. Faces of Ohio 4-H — Matt Andrews

    https://ohio4h.org/january-2024/faces-ohio-4-h-%E2%80%94-matt-andrews

    experience in 4-H to how they have given back to the program. This month, we feature Matt Andrews, one of the ...

  4. Sara Deakin

    https://ohio4h.org/people/sara-deakin

    website content for respective programs ...

  5. School Gardens

    https://hamilton.osu.edu/program-areas/4-h-youth-development/school-enrichment/school-gardens

    however, the content and the activities contained within are appropriate for the third and fourth grade ...

  6. Rabbit Resources

    https://ohio4h.org/statewide-programs/animal-sciences/rabbit/rabbit-resources

    experience this year: 2024 Rabbit Focus Questions   (required)   This includes content for the Topic of ...

  7. Publications & Resources

    https://ohio4h.org/statewide-programs/animal-sciences/dairy/dairy-publications-resources

    (required) This includes content for the Topic of Interest, Medication Labels and Inserts, and Treatment ... project books provide good information and a variety of content in three separate books. The Dairy ...

  8. STEM

    https://ohio4h.org/statewide-programs/4-h-stem

    participated in  this video.  Projects The following 4-H projects have online content. For a full list of STEM ...

  9. Robotics with VEX IQ

    https://ohio4h.org/robotics/robotics-vex-iq

    (2nd gen) Kit Content   Activity 4: If I Only Had a Brain Software:  Download the web-based VEXcode IQ ...

  10. 4-H Expands Access to Computer Science Education

    https://ohio4h.org/november-2022/4-h-expands-access-computer-science-education

    goal is to move youth from content consumers of technology to content creators with technology,” said ...

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